Extra Gubbins and Alchemy


The next ting I'm going to work on are better items for Characters who want to start as Alchemists or to have some alchemical knowledge.
Meanwhile, other than small corrections I added the Alchemist Feat (for Civilian and Lueprcal only) in preparation for the update for people to try out, while some few recipes ave been slightly modified while the Bark Skin Draught is now an ALchemical item which should be a bit more useful since it gives a DR of 2 has 3 doses and lasts 2 hours.

The Adventure Compendium also got some changes in regards of Dungeon rooms  who could be used to harvest reagents, now allowing to pick the color you want and then trying to see if you cna harvest it, instead of having to rely on luck, meanwhile Warehouse Loot and the SMuggler have a HCance to find empty vials while the Alchemical LAboratory now always has some free empty vials the first time you find one and the Alchemist Location, the Merchan always sell some.

This is improtant since some alchemical items are one ose only and often that cause the container to rbeak etc.

Lastly, the Starting Gear has been updated and the tables expanded to a d10. Character now start with 4 items from the tables plus stuff from their origin.

The Foudnry World has been updated accordingly

Get Labyrinthus

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