Core Rules v0.10


Core Rules v0.10 is out! Notice that there will be some differencies with the rest of the rules, especially with the introduction of the d10, but while using the other rules, just change any Skill Check, Attacks, Characteristic Check by using a d10 instead of the d6. Updating the other rules will take some time.

Changelog:
Added the d10 which will be used for major rolls, such as making Skill Checks, Counter Checks, Combat and so on. The d6 and d3 are mostly used for damage, choices and tables.
Improved descriptions for Character Creation, especially for Increasing Characteristics
Magical Prowess now is called Focus to avoid confusion
HtH values now are named after the CHaracteristics they use, so for Example HtH (Body) or (Agility)
Characters are now Created with 14 Skill Ranks, since the d10 allows a broader range of dice results
During CHaracter Creation you can now assign up to 3 ranks to a Skill. The Characteristic Limit is only applied if you want to add a 4th or 5th rank to it, in which case, a higher Character Rank is also required
Reduced the list of weapons since there should be a higher focus on Crafting your own equipment, due to the chances to losing it during the game
Improved the description for some Combat Rules or simplified others, such as making Ranged Attacks
Some of the Lupercalia Content has been moved to other Chapters, such as Items in the Equipment CHapter and Spells and MAgic Items in the Magic Chapter
Chapters now have a different Order: 1 Character Creation, 2 Combat, 3 Lupercalia, 4 Magic, 5 Equipment, 6 NPC and Monster Interactions

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