Hand of the Maker Update


This is the second part of the late June update, covering mostly the Adventure Compendium plus a fix to the Awakening pre-made Adventure

Adventure Compendium:
- Added a new optional rule called Hand of the Maker, to add more variery and unexpectedness
- Added a rule for "multiple environments" aka those places where different environments can technically overlap like a river crossing a forest or hills located in a gloomy plains area
- Changed the amount of prowess loss for traveling through hot and cold environments and added an entry for Jungle and Primordial Badlands
- Improved the description for starting Plot Lines
- Removed the Dungeon Tide for the moment. It will be reworked into other things later on.
- Updated the Introduction to mention the Backstory
- Updated the Plot Line Example section
- Updated the Hall of Sinners Room
- Updated the Unusual Darkness Corridor

Pre-made Adventures: Awakening
- Reduced the amount of determination loss in a certain room since it was too punishing. The scope of the adventure is to elarn the game but not to get obliterated

Get Labyrinthus

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