Core Rules v0.10.4 [Important]


With the .4 version of the Core rules, i decided to remove the Counter Checks in favor of static difficulty values, similar to many other RPGs.
Although having the counter Check allowed to have something more dynamic it also took a lot of time by forcing you to roll twice the amount of dice, while a static value is easier to read and to understand. THe rest of the update is mostly corrections and fixes and an improvement for Crafting Junk Armors, now separated by Material Type which are Leather, bone and Metallic.
I've also added a page with some tips for new players, mostly to help those which often don't know what to choose when offered too many options

0.10.4 and the other documents:
It will take some time to also convert the other documents to the new changes, but all the difficulty Checks and PArry/Dodge values acan be easily obtained by having 5 as a base number then adding the respective modifier. For example if a Creature has a +2 to Dodge then the new value is 7 (5+2). Same for difficulties so all difficulties of 1d10+3 are now a Difficulty Value of 8.

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