October Update


A new update for all the rules:

Core Rules
- Combat Step-by-Step no longer includes the Surprise section, which has been moved to the Advanced Combat Rules.
- Added the Surprised Status Effect.
- Reworkd the Scavenger Racial Feat (Goblin)
- Reworked the Backstab feat to include both melee and throwing small weapons.
- Backstab Feat is now renamed "Stabber".
- All the Feats based on a body part expertise have been removed and replaced by a signle Feat (Sexual Expertise) which can be acquired multiple times, each for a different body part. Their use is the same.
- Removed all feats who granted bonus ranks to two specific Skills and replaced with a single wone which can be acquired twice and which the player can directly chose the Skill or Custom Skill toa ssign one Skill rank at
- Removed all Feats which granted a +1 to a single Skill and replaced it with a single feat which can be acquired mutiple times.
- Removed all the elemental feats (IE: Cryomancer, Pyromancer) and replaced them with a signle feat where the player simply selectes the Element his character will deal more damage with.
- Removed all reduntant feats such as Outside of the Box since now Custom Skills are included in the selection for the Feats which grant skill ranks or skill bonuses.
- These changes are simply made to reduce feat bloat.
- Reworked the Tamer Feat which now also grants some extra benefits in certain situations.
- Seduction during Combat has been reworked and moved to the Lupercalia Chapter. All the Actions have been updated, along with their basic rules to be more simple to understand.
- The Invite Action has been renamed in "Temptation"
- Reworked the Black Widow, Lady Killer, Maneater and Womanizer Feats to also accomodate the changesto seduction moves and to the tamer Feat.
- Reworked those Spells which involved the use of Seduction Moves, such as Forbidden Fruit, Siren Call and Love-puppets.
- Added an optional Combat rule where if a Creature with a Rank fights against one with a Higher Rank, he only successfully hits when obtaining a result higher than the target's Dodge/Parry instead of Equal or Higher.
- Reworked the Distracted and Lured status effects to reflect their changes.
- Added the "Tempted" Status Effect.
- Added rules for crafting Rudimentary Bows
- Magic items have been moved to the Adventure Compendium

 Adventure Compendium
- Added Rules for Lost Journal which can be found in certain occasions.
- Lost Journals allows to gather some knowledge about Locations, points of Interests, NPC, Monsters and such, to further incentivize exploration or to add more flavor to the adventure.
- Added rules for Treasure Chests
- Added list of Magic Items from the Core Rules
- Expanded the section of Magic Items
- Added more Wonders of Eros
- Reworked some Magic Items
- Improved rules for Ambush events also including the Changes for Stealth Attacks from the Core Rules.
- Improved the explanation of the rules used to generate Plot Lines and End Goals.
- Empty Room now uses a d10 table instead of a d6 table.
- Empty Rooms now have a chance to contain Small Treasure Chests or regular Treasure Chests.

 Creature Compendium
- Added the Selkie as Fey Creature
- Added the missing Nature-bound Cryomancer
- Updated monsters and NPCs according to the changes of the Core Rules
- Updated the Playable Beast Races to match the current rules

Foundry World
- Added tables for treasures
- Exploration tables for the outside have been merged into two lists of 8 each
- Added the new magic items
- Added the new rule reference, updated those to be in line with the lastest rules
- Added the new status effects

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